I really like it, it's really fun. A real super game. Thanks to the Gentlemen's Pixel Club video for bringing me to this game as well.
Trainyard Express for Spectrum Next
A downloadable game for Windows
Trainyard Express is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.
The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use basic colour theory to combine trains of different colours, use timing to merge, and use every inch of your brain in your quest to beat the game.
Trainyard was originally designed and developed by Matt Rix (https://trainyard.ca/), and was published in 2010 for iPhone and Android platforms.
The ZX Spectrum Next version has been developed in summer 2022 by David Programa, with permission from the original developer.
Installing on Spectrum Next / N-Go
Download the file trainyard-express.nex, copy it to your SD card, and run it.
Installing on Windows PC (emulated)
You can play Trainyard Express on a Windows PC running on the CSpect emulator.
First install the OpenAL driver (required by CSpect) from http://www.openal.org/downloads/oalinst.zip
Then, download the file trainyard-express+CSpect.zip, unzip it, and execute the run.bat file.
How to play
Your job is to draw the tracks so each train reaches the goal station. Apart from track pieces, there are more tile types, each one with a different function.
Trainyard Express includes seven in-game tutorials covering all concepts of the game. You can watch and rewatch them, or skip them if you already know the concepts.
How to control the game
On a Spectrum Next, you can play using any of these control methods:
- Mouse: Plug a PS/2 mouse onto the PS/2 port before turning the computer on. You move the cursor with the mouse, select and draw with the left button, delete with the right button.
- Joystick: Use the joystick to move the cursor, and the fire button to select/draw. If the joystick has a secondary button, it will be used for deleting.
- Keyboard: use the keys Q, A, O, P for moving the cursor; SPACE for select/draw, and 0 (zero) for deleting.
All control methods work simultaneously (you don't need to select method) and you can change from one to another at any time.
Additional keys: ENTER to start / stop trains, I to increase speed, U to decrease speed.
Speed values range from +5 (very fast) to -6 (paused), with 0 being normal speed.
On the CSpect emulator, only mouse and keyboard methods work.
How your progress is saved
Whenever you attempt a puzzle, your progress is saved when you go back from the game screen (even if you didn't solve the puzzle). When you first solve it, the solution is saved, and from then, only correct solutions are saved. Only one solution is saved.
Your progress is saved on the trainyard-express.user file. Copy the file for bringing your progress to another machine, or delete it for starting anew.
Trainyard Express has been developed and tested using:
- A N-Go (Spectrum Next clone by ManuFerHi) running Firmware v1.31 and Core v3.01.10
- CSpect emulator version 2.16.5 by Mike Dailly
The game should work on other versions / firmwares, but only has been tested on the ones mentioned.
Trainyard Express was developed in two months (well, most of the work was done during three weeks of holidays in august 2022).
The game has been programmed in C using the excellent Z88DK compiler. The key functions were rewritten in assembly for speed and size.
Thanks & Mentions
- Marta, for beta testing and level transcription.
- Matt Rix, for creating the original Trainyard.
- ManuFerHi for the N-Go, a great Spectrum Next clone.
- Mike Dailly, for his CSpect emulator, great for developing.
- The Z88DK team for their wonderful compiler
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Una muy buena versión del original que vale mucho la pena. Una curva de dificultad bien medida que engancha conforme aumenta la dificultad. Recomendable.
Un desarrollo impecable. Aparentemente sencillo en su planteamiento pero adictivo como un demonio :)
Many thanks for this, I was running it on the MiSTer FPGA using the Spectrum Next core. I do actually own a N-Go ( white ) and a Spectrum Next, but wanted to see it run on the MiSTer.
Lovely game - really great game and you blew my mind at the point I was stuck.
Here is my tribute video to this piece of art.
Pese a ser un completo negado de los juegos de puzzles, este juego con la paciencia necesaria puede darte sus buenos ratos de vicio, que no te engañen sus primeras pantallas, engañan!!!
Felicidades a su autor/es, siempre es bienvenido este tipo de propuestas y mas para estos formatos nuevos...
Un saludo. :-)